How do I obtain the vertex of a mesh face within a curvature parameter?
As an example, I would like the xyz of the black faces.
The curvature index does not match the mesh face count, so I am a bit lost.
I was trying to follow the below thread, but it’s a surface.
(Help Dividing Surface Based on Curvature Analysis - #2 by HS_Kim)
mesh_curvature.gh (276.0 KB)
The mesh must be “welded” before use. There are 5550 values of curvature because there are 5550 points after “welding”. The mesh outputted by the component is surely not the good one and must be the welded one @Petras_Vestartas
here a way to get the point of curvature less than something and more than
mesh_curvature.gh (274.3 KB)
This is exactly what I was looking for.
I would of been chasing my tail for days with having to weld the mesh. What was the indicator that you needed to do that?
Most of the time curvature on mesh is on vertex and vertex number didn’t match the mesh vertex number, so I thought of welding. Indeed inside his tool Petras surely uses Topology Vertex in order to get the neighbors. Topology Vertex are in some sort Welded “standard” vertex.
You can also use mesh Iso Splitting from Nautilus to cut the mesh or get the iso curves