I create mesh from PolySurface with function ON_Brep::CreateMesh(). Somewhere in the middle of Mesh I’ve got unexpected naked edges (Mesh not have any holes).

I realize that mesh has two topology vertices on practically same location (for example coordinates of first topology vertex are: x=64.560715 y=-375.04434 z=-13.449869, and coordinates of second topology vertex are x=64.560715 y=-375.04434 z=-13.449864 ). I suppose that’s why I have unexpected naked edges.

Can I merge that two topology vertices to one?.

Any suggestion how to avoid topology vertex duplication. Maybe I can set some Mesh parameters while creating mesh?