I’m hoping this is a simply fix, and possible in Rhino for Mac!
I am wanting to add a timber render finish to a pipe (as a steam bent piece of timber would be), this means the grain should follow the pipe/polysurface not cut through it. Is there a way to do this? I’ve had a play with ‘applycustommapping’ but its not handling it correctly. Maybe I produced the component wrong, but I can’t think of a better way to do it.
Please see attached a screen grab.