Masked Sandblasting(frosty) effect in Rhino Render

Check out my video on texture mapping logos on bottles. The same method works for this:

In short: use PBR materials with textures in the right channels to get the effect you want. I posted it originally in Emboss a signature on glass - #3 by nathanletwory, a couple of posts down in that thread you’ll find how I make the logo metallic while the rest of the bottle stays glass.