Mapping textures in complex meshes

I am reducing the size of the mesh to optimize the display in the Shapediver, but the mesh mapping is changed.

How can I mapping a more complex mesh that was reduced?

View without reducing the mesh

View with reduction of mesh and without mesh mapping

View with the Custom Mapping component of Human Plugin

COMPLEX (409.6 KB)

With the “Reduce Mesh” of Pufferfish works but there may be errors.
Any suggestion of how to use Quad Remesh and not have altered mapping?


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Preserving texture coordinates through mesh reductions and remeshing is not really ShapeDiver specific, I suggest you ask the question directly in the Grasshopper section or even the Rhino section: did you try to do mesh reduction and quad remeshing directly in Rhino and see how it affects the texture coordinates?

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