In the process of developing a base topography model, I have imported 3ds max files as fbx.
I’ve found that the imported mesh is various parts of various resolutions, sort of connecting, but not really.
I’m looking for a more expedient way of combining these parts into a single coherent mesh, while preserving the detailed features scattered throughout.
So far I’ve run through (with no success):
subd (without curves)
vertices alignment >> face normal