Maked2D Mesh Inconsistency

I have run into an inconsistency when performing Make2D on a couple of mesh human models. One mesh will project nicely and retain a little detail and the silhouette, while the other will project every visible edge. I’ve tried unifying mesh normals, repairing the meshes, and trying with them as open and closed meshes; nothing seems to make a difference. I’m confident this is a problem with the mesh itself, not the Make2D command, but I can’t seem to figure out what is wrong with it or what the difference is between the two that would yield such different results.

One difference is that the male model is a 60k model and the female is a 30k model. I thought that the cleaner result I was getting with the male mesh was because of some sort of edge proximity averaging, and that the 30k model had edges that were too far apart to be averaged together. I tried a 100k version of the same model, and still, there was no difference. Any help in adjusting the female mesh to return Make2D results similar to the male model would be great. Thanks!



Make2D Mesh Inconsistancy.3dm

Hi @Dane_Sosna
All the poly’s on the female are unwelded, so Make2D sees every single polygon edge as a “hard break”. If you run the Weld command with a setting og eg. 80° the result will be much cleaner. I have my shaded mode set to display unwelded mesh edges in light blue, and it looks like this:


After running Weld @80° it looks like this:

And the resulting Make2D looks like this:

HTH, Jakob

1 Like

Perfect, thank you!

note- after running Weld your lady becomes Cyborg in rendered view