Look at the final BlendEdge results. Why is one corner utterly falling apart like this? Why are the other curves working nicely with uniformity/symmetry, and not this side? How can I avoid this, and at what point in my process did things go wrong?
I see it. Radius 0.4. V7 only - it works correctly in V6. I’m working on a bug that is most likely the same thing. I’ll add this example to it. Thanks for the report. RH-59531 FIlletEdge inconsistency.