Love the Grashopper interface. (developed a visual programming interface back in the bitmap graphic days) However, I have no interest in deep diving into Grasshopper! I’ve developed a physical form-finding construction set (using Rhino) and currently in the product testing phase. Posting here a description of a model built with the simplest Asmblie™ connector. How difficult might it be to develop a GH model and animate possible configurations? Is anyone interested?
I think Wasp could be a very useful tool in exploring possible configurations
Thanks for that!
It’s a good example of regularity and LEGOlike (modular) modeling. More interested in modeling irregularity and specifically animation of the model above.