I’m trying to create ripple-like waves around 3 droplet points on a grid using Distance, Sine, and Graph Mapper. It works, but the waves overlap and become messy.
How can I limit each wave to only affect points within a certain radius (like 2–3 rings), and make sure the rest of the surface stays flat?
Tried Smaller Than and Dispatch, but not getting clean results.
Any tips?
Thanks!
here is the GH file, a screenshot of my GH and a photo of what I want to achieve.