Since Rhino still doesn’t support lighting inside blocks, I made light fixtures with lighting a group. I tried flowalongsurface those groups, but it appears lighting inside the groups just get dropped off. Only objects without lighting will be copied over flowalongsurface. How would you distribute lighting on curved surface?
Hello - you can flow points and copy the lights to the points or
OrientOnSrf to the points - I guess it depends on the light type and what you want to do exactly - point lights should be easy enough, spotlights more tedious. If there are really a lot of them, it may be worth making a script.