Learning Sub-D? Check out my Sub-D Cheat-Sheet [feedback invited]

I am teaching Sub-D to my college class and realizing there are a LOT of commands. How many? 53! It can be hard to understand where to start OR what a command is called (many commands SOUND similar!) OR where is it located (many icons LOOK similar!)

This two-page beautifully illustrated PDF is a new tool I am trying out. It organizes the Sub-D commands into categories, with highlights and definitions.

Feedback and comments are welcome.

Rhino Sub-D Command Diagram 02.pdf (321.6 KB)

PREVIEW


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I would put the selection tools into the critical things to master category. So much of subd is selections and transforms, I’d lean on that stuff early.

also super critical is the gumball and understanding all its subd super powers, especially relocation and rotation to align handles to an edge.

but this is a great resource, your students are lucky to have you at the helm!

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Thanks @schultzeworks this is a valuable resource. Wish I had it when I re-started subd modeling after not using it for a decade.

The only thing I can think that’s missing is the scaling a gumball axis trick to align/flatten edge loop vertices by setting it to 0. The other is that Grasshopper has more control over the Curve pipe command in case a student runs into its limitations but indeed that’s one cool command.
Lucky students to have you and thanks again for sharing.
RM

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Great suggestion. You are right; the gumball is SUPER IMPORTANT!

I also do video training, so those gumball maneuvers might best be illustrated via a video. (Too tricky!) I am developing a whole bunch of assets for an upcoming course on Rhino Sub-D modeling. Thanks for the excellent input.

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Kyle! Thanks for the excellent input. What you described will end up being either another handout OR a video (or both!)

People should know that Kyle does some amazing training videos on YouTube. My favorite is the ‘Gumball Party Tricks’ which demands multiple viewings! It’s that good.

I had never seen a list of commands like this before, so thought it could end up being potentially weird and/or useless. Thanks again for the feedback.

Nice @schultzeworks !

My 2 cents…

Mention the Named Selections panel for saving SubD sub-object selection sets.

If Rendering, note that SubDs have customizable render mesh density in Properties, this can impact render times on dense SubDs and simplify UV meshes when unwrapped.

Differentiate SubDExpandEdges from InsertEdge… in short it goes around corners and is one of my favorite ways to add sharper transitions and parting lines quickly.

Point out that Split works with Edgeloops as the cutting object. I like to expand edges first and then split in the middle to separate a SubD for different materials and mapping.

Like Kyle mentioned, there are a ton of GB methods to use. I really like what I call ‘bookending’ where you Ctrl+Shift click a face > Ctrl+Shift click another face somewhere along a loop and then Ctrl+Shift double click any face in between to get the whole row just between those ends.

Maybe some of this is not so much in the cheat sheet but I thought I’d mention it as things I teach nonetheless. Thanks for sharing your handout!

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Hey Brian

Excellent suggestions. I am making some updates to the document. Thank you!

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