I see, that’s too bad. Though if I’m the first one to ask, I guess it wasn’t being used that often.
In that sense it makes me think the work we are currently doing is quite novel.
The environment I have been trying to stage in Kangaroo2 is for our current research work on bending active structures and ice shells. Basically we have a setup where the ‘Rod’ node is being used to mimic GFR rods physical properties, whose formal geometry takes on a doubly curved shell. The inside of this shell has a series of woven lines, that mimic tensile steel cables, linking the intersections of the rods together for more stiffness when a load is placed on the model.
Because I am effectively trying to to ‘sculpt’ this structures vertices, to effect the overall geometry of the system, the lock option for ‘Grab’ would have helped when strategically moving a few vertices to a new position. Your point about Snaps is an option, I’ll just have to construct that new geometry to snap the existing intersection points to…
Thanks for the quick reply.