Kangaroo collision with fluid mesh
This is a fluid simulation with a kangaroo mesh, which has a collision of spheres that I would like to follow the physics of gravity. When the fluid is activated, they bounce, but it looks unnatural, and I haven’t been able to add the gravity or weight factor to them. However, I did add an anchor, but this only made the spheres follow the fluid pattern and not bounce.
Is there anyone who can help?
This is the Grasshopper file.
P.S.: The fluid is activated in the toggle, and if you click on the surface, a wave is created.