Jagged Surfaces in Rhino Rendered Viewport

Hi Everyone! I am having a huge problem recently with my surfaces on the rendered viewport. Each is shown with these awful jagged lines with pretty simple textured mapping. The geometries are a mixture of simply extruded planar srfs, or surfaces that have been offset using OffsetSrf. This especially happens when I get down toward eye level of the geometries.

I’ve made sure the model is at world coordinates 0,0,0 and have tried to do the proper homework to fix this but haven’t found the solution just yet. If I scale the model by 1000 the problem seems to be fixed but I would like to keep the model in a proper scale.

Thank you so much!


Also attaching my model here.

And finally I am attaching my SystemInfo. Thank you for the help and apologies if I haven’t included all of the necessary information! Cheers!

Rhino 7 SR36 2023-12-12 (Rhino 7, 7.36.23346.16351, Git hash:master @ 11a364321297eb8cdb34405a3308d8911f58706d)
License type: Educational, build 2023-12-12
License details: Cloud Zoo

Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 32Gb)

Computer platform: LAPTOP - Plugged in [99% battery remaining]

Hybrid graphics configuration.

  • Primary display: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 1GB, Driver date: 10-6-2023 (M-D-Y).*
  • Integrated graphics device with 4 adapter port(s)*

  •    - Windows Main Display is laptop's integrated screen or built-in port*
    
  • Primary OpenGL: NVIDIA GeForce RTX 4080 Laptop GPU (NVidia) Memory: 12GB, Driver date: 4-2-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 552.12*
  • Integrated accelerated graphics device with 4 adapter port(s)*

  •    - Secondary monitor is laptop's integrated screen or built-in port*
    

OpenGL Settings

  • Safe mode: Off*
  • Use accelerated hardware modes: On*
  • Redraw scene when viewports are exposed: On*
  • Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)*
  • Anti-alias mode: 2x*
  • Mip Map Filtering: Linear*
  • Anisotropic Filtering Mode: High*
  • Vendor Name: NVIDIA Corporation*
  • Render version: 4.6*
  • Shading Language: 4.60 NVIDIA*
  • Driver Date: 4-2-2024*
  • Driver Version: 31.0.15.5212*
  • Maximum Texture size: 32768 x 32768*
  • Z-Buffer depth: 24 bits*
  • Maximum Viewport size: 32768 x 32768*
  • Total Video Memory: 12282 MB*

Rhino plugins that do not ship with Rhino

  • C:\Users\dmaga\AppData\Local\Programs\Enscape\Bin64\Enscape.Rhino7.Plugin.dll “Enscape.Rhino7.Plugin” 0.0.23345.954*
  • C:\Users\dmaga\AppData\Roaming\McNeel\Rhinoceros\7.0\Plug-ins\Lumion LiveSync for Rhino (839d6175-32d1-4ffe-a0a4-b7fb43cf0ff5)\2023.11.22.701\Lumion\Rhino 7.0\LumionPlugin.rhp “Lumion LiveSync for Rhino” *
  • C:\Program Files\Solemma\ClimateStudio\bin\ClimateStudioRhino.rhp “ClimateStudioRhino” 1.9.8389.22035*
  • C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\V7\VRayForRhino.rhp “V-Ray for Rhino” *

Rhino plugins that ship with Rhino

  • C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.36.23346.16351*
  • C:\Program Files\Rhino 7\Plug-ins\WebBrowser.rhp “WebBrowser” *
  • C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit” *
  • C:\Program Files\Rhino 7\Plug-ins\RhinoScript.rhp “RhinoScript” *
  • C:\Program Files\Rhino 7\Plug-ins\IdleProcessor.rhp “IdleProcessor” *
  • C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.36.23346.16351*
  • C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.36.23346.16351*
  • C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI” *
  • C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp “Snapshots” *
  • C:\Program Files\Rhino 7\Plug-ins\Alerter.rhp “Alerter” *
  • C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.36.23346.16351*
  • C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.36.23346.16351*
  • C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse” *
  • C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”*

I don’t think your model is close to world origin. It is over 36k feet away from that:

Moving it actually closer to world origin has it show better in rendered mode.

Hi Nathan, you’re exactly right! I mistakenly moved all of my objects to 0,0,0 rather than using w0 to move to the world origin. I was moving to the CPlane instead of the origin it seems. I had no idea! Thank you so much for taking the time to help. Cheers!