I have an issue of polysurfaces creating “cobweb” like structures reaching out between different parts for my models. Issue persists on all new models.
These extra surfaces are not actually there and cause no issues with the actual modeling process but make it very difficult to see what I am working on. The issue seems to effect the viewport in wireframe, shaded, ghosted, and xray but not in rendered modes. When the polysufaces are converted to meshes (leftside) they do not seem to have any issues.
I noticed this issue after dealing with some very complex and high count meshes but I’m not sure its its related at all. Let me know what you think!
I found one update but it wasn’t very recent either. The change did effect the issue but did not fix it. Would you assume that this PC can just no longer handle the program needs?
Hi Connor - the things that don’t look right are meshes, not polysurfaces. The clean ones are polysufaaces. What happens if you Explode one of the meshes?
(everything looks clean here, btw)
-Pascal
I would say if you’re serious about running Rhino, yes, replace the system with one that meets Rhino System Requirements. Your old Windows 8.1 system a very “long in the tooth”.
I’m not sure if I follow completely but on my end it does appear to be the polysurfaces. I was hoping it was just some setting but I figured it was the PC. Thanks for all the input but don’t worry about it too much I’m just trying to use this PC for a temporary setup for the COVID self isolation.
Yep, gotcha, sorry, I misread the images. What happens with RefreshShade? Or Extractrendermesh and move the result to one side or hide the polysurface. Does it give you the extra stuff?
I’m afraid this old system has unsuitable Intel graphics.
The oldest we even attempt to support is the In HD 4000.
i suspect his chips is 2 generations older that that.
Even the newest Intel UHD 630 are terrible.
They are not intended for OpenGL graphics.
They are intended for general computing (not even gaming), and extend battery life.