I have to integrate mesh objects coming from Maya that have UDIM’s textures applied to them.
Currently, Rhino does not support multiple textures and mapping outside the default 1x1 UV space.
As a workaround, I can split the mesh and regroup the mesh parts by UDIM group, and apply different copies of the material with their corresponding maps. But that’s quite a pain every time a new update comes in or if the file has a lot of UDIM’s.
So first, has anyone a better workaround?
Second, I like to request UDIM’s support for Rhino 8