As you see here I’ve imported the textured model as *.obj (this is only a test for the pipeline, also lowpoly never mind)
There are 2 issues in Rhino:
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the mesh portion is originally connected - Rhino splits it into 2 halves
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most important is that as you see for the Rhino model/mesh it’s only showing up the texture for one half, actually there are two different UV-maps for each side. How can I activate both UV maps and show the textures? Or is that not possible in Rhino and I rather split in Modo and treat them as different meshes? (as it is already split due to import).
Hope this is described clearly. Thanks a lot for your help! (This is a bit urgent )
Hannes