miano
(Miano)
September 18, 2021, 3:35pm
1
In the attached I have two poly surfaces (open to show the details but I need closed). Is there any simple way to create a miter to join the two?
I have a lot of these to do.
Problem Miter.3dm.zip (114.6 KB)
In this case the curve to do the miter is not a line and it varies in 3D.
It can be done, but I have had to explode split surfaces individually to make it work. There has got to be an easier way.
diff-arch
(diff-arch)
September 18, 2021, 3:46pm
2
I would construct a cutting plane (red) defined by 3 intersection points (green), like this:
You can than use it to trim the relevant parts of the polysurfaces.
It’s a pretty quick way!
miano
(Miano)
September 18, 2021, 3:57pm
3
The problem in this case is that the closed cutting curve does is not planar.
diff-arch
(diff-arch)
September 18, 2021, 4:32pm
4
OK, than you probably need to explode the polysurfaces and do them pair-wise with individual cutting planes, which is more tedious.
pascal
(Pascal Golay)
September 18, 2021, 9:03pm
5
Hello - Your two input objects are not the same, so getting a miter that has everything meeting up cleanly will certainly be a challenge - is that the idea?
In any case, the simple way is to get a Cplane parallel to the plane of the frame, start Trim, use InfinitlePlane > Vertical as the cutter and snap to intersections to find the right diagonal.
-Pascal
miano
(Miano)
September 18, 2021, 10:45pm
6
Yes, they are part of the intersection of two armor plates of different thicknesses.