Is ReduceMesh multithreaded?

Hi, I was wondering if this command is already taking advantage of multithreading…
It works really great and being used a lot over here, just takes a long while on meshes with > 1,000,000 polys. Is it already as fast as it can be?



@Jussi_Aaltonen - can you tell us?


I just looked at the Resources Monitor while processing and looks like all cores are busy while reducing mesh, so I guess the answer is YES… thanks, I should have checked first. Again, thank you for implementing this command so well, it is a life-saver!

@Jarek Yes, as you already said it multithreaded. But it doesn’t mean there couldn’t still be bottle necks. Thanks for your positive feedback!

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