Is it possible to unite two seperate objects

I am working on Unreal engine with the model I did in Rhino. I need to create one single object from two not touching elements. Like group or block but using these ways objects does not become one single object they are like moving together. But I want the unreal engine recognize two different objects like one. Since they are not touching I cannot do boolean union. Is there any command can turn objects that do not touch each other into a single object. In short I am looking for the command that works same as “attach” command in 3ds max

If they are meshes, you can use Join to join them into one single “disjoint” object - but I have no idea if Unreal recognizes that.

1 Like

Group in Rhino results in Rhino treating the grouped objects as a single entity for many operations. I don’t know if the grouping would make it to Unity and be recognized in Unity.

It worked thank you, I will work with meshes from now on

but unreal does not recognize groups, it sees every piece but solved my problem simply working with meshes