yeah, I guess I’m bending the rules, so I’ll probably close it up soon and try that. ![]()
I mean it’s joined but not closed. so the patch is pretty messy …
yep, definitely works better
ty
even with leaky poly srf lol.
now time to play with more settings, bbl.
I’m still tryna understand this better:
Inflate Vertices and Points ![]()
![]()
maybe if the help docs had some (more extra) cool pictures for me to understand ![]()
things are working pretty good, about to try these settings:
now I need to try @theoutside ‘s offset trick and wrapper the wrap
haha bbl.
I think I misunderstood the poly optimization. so trying that at 0, and pushing my CPU haha.
using reduce mesh by 50% afterwards, so takes some calc time for sure.
maybe I’m confusing ‘quad remesh’ with ‘shrinkwrap’ lol
I thought the wrapper had sub d tools … maybe in V7 idk. ..
ok I think I’m getting reacquainted with shrinkwrap, and to me seems like a secret mesher tool. I probably thought that before too, but I’m thinkin’ it again fwiw haha.

