Yet more studies of my current (completely self-directed and utterly-imaginary) architecture project, this time of the sculptural element viewed from below. The second version is a (theoretically) more accurately lighted representation (the sculpture is projected to be painted with one of those new high-albedo reflective paints, something like an improved version of the stuff used on highway markers and signs),
These aren’t really full renderings per se, incidentally, since I don’t want to spend a lot of time on studies. They are essentially composited versions of customized viewport Display Modes, output through the Capture Viewport to File command, and assembled in Photoshop.
I make and change these things on the fly, depending on the model and what I want to see or capture in the viewport, but this is what I currently have saved. I’ve noticed they don’t perform identically on my two PCs (especially the two Shadow modes) which I take it is probably the consequence of having different vintage Nvidia graphics cards in the two.
I also use the built-in Arctic display mode a lot, for Ambient Occlusion in my renderings.
There’s a discussion of how I assemble these captured viewports in Photoshop in this post.