I’m currently exploring how photogrammetry can speed up architectural visualisations in Rhino.
Using Meshroom i’ve been creating simple textured 3D meshes, while also mapping camera positions from the series of photographs that help create the mesh.
What I’d like to do is import meshes and cameras and scale them correctly in Rhino, compositing rhino models into a specific photo, or rendering with the scanned mesh.
Obj mesh importing works fine (though the scale is incorrect), but i haven’t managed to get the camera data into Rhino. Meshroom exports camera data into the alembic format, which Rhino doesn’t recognise
Does anyone have experience working with photogrammetry and compositing and can maybe point to a workflow that can help?
I use Metashape for photogrammetry. Three files with the same name and different file types are put in the destination folder after exporting a mesh model from Metashape as an .obj file with the texture in a .jpg file:
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 16Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce GTX 1060 6GB (NVidia) Memory: 6GB, Driver date: 6-8-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 536.23
> Accelerated graphics device with 4 adapter port(s)
- Secondary monitor attached to adapter port #0
- Windows Main Display attached to adapter port #1
Secondary graphics devices.
Intel(R) HD Graphics 4600 (Intel) Memory: 1GB, Driver date: 9-29-2016 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- There are no monitors attached to this device!
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 6-8-2023
Driver Version: 31.0.15.3623
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Hi @ivelin.peychev
For some reason (that hopefully will be explained by someone with more knowledge then me) R7 reads the EXR-file as an environment HDRi instead of as a texture. If you convert the EXR to 16-bit bitmap (jpg, tiff etc.) it works. For what it’s worth, the WIP imports it correctly. I guess R7 just doens’t see EXR-files as potential textures.