Hey guys,
i currently take part in a course about photogrammetry at college.
We use Meshroom as program.
I was wondering how I can make the exported Meshobject manageable to work with and maybe split it or transform it, make it a solid body maybe.
Do you have any suggestions on that?
File size is too big to upload…
!What
mesh
ID: f35ad5dd-944b-4ce2-8ed3-831afb137761 (2)
Object name: TexturedMesh
Layer name: Layer 01
Render Material:
source = from obj
index = 0
Geometry:
Valid mesh.
Open double precision polygon mesh: 112006 vertices, 184906 faces
Bounding box: (-0.815,0.338,-1.103) to (0.599,1.725,-0.992)
mesh
ID: 92ea4c64-38cf-44e9-a1fd-b6439ead4865 (3)
Object name: TexturedMesh
Layer name: Layer 01
Render Material:
source = from obj
index = 1
Geometry:
Valid mesh.
Open double precision polygon mesh: 85671 vertices, 149574 faces
Bounding box: (-0.813,0.335,-1.112) to (0.564,1.727,-0.989)
mesh
ID: d0c62458-33e3-4d60-b667-5a0e96c42f62 (4)
Object name: TexturedMesh
Layer name: Layer 01
Render Material:
source = from obj
index = 2
Geometry:
Valid mesh.
Open double precision polygon mesh: 53636 vertices, 90975 faces
Bounding box: (-0.815,0.343,-1.111) to (0.531,1.653,-0.995)
mesh
ID: 4aa165b1-d5c2-4895-8f80-f33e2356b4b9 (5)
Object name: TexturedMesh
Layer name: Layer 01
Render Material:
source = from obj
index = 3
Geometry:
Valid mesh.
Open double precision polygon mesh: 77630 vertices, 136531 faces
Bounding box: (-0.740,0.336,-1.111) to (0.598,1.722,-0.991)
mesh
ID: 8153fff4-3096-4a17-850f-1251c8aba233 (6)
Object name: TexturedMesh
Layer name: Layer 01
Render Material:
source = from obj
index = 4
Geometry:
Valid mesh.
Open double precision polygon mesh: 69901 vertices, 120267 faces
Bounding box: (-0.788,0.337,-1.114) to (0.603,1.646,-0.997)
mesh
ID: bb4743d0-3ed5-45c1-bf67-f5feeb0a5280 (7)
Object name: TexturedMesh
Layer name: Layer 01
Render Material:
source = from obj
index = 5
Geometry:
Valid mesh.
Open double precision polygon mesh: 27966 vertices, 45295 faces
Bounding box: (-0.794,0.377,-1.100) to (0.570,1.689,-0.996)
Mesh totals: 6 meshes, 426810 vertices, 727548 polygons
Thanks,
-Paul