I am trying to use Image Sampler with a Custom 3D Shape.
Based on another forum using a Sphere + Image Sampler, please see attached files.
The actual deformation of the Custom 3D Shape using the Image Sampler seems to work well up to, and including, the ‘Move’ aspect where all the remapped points are made. However, I understand that I may be having an issue establishing the U value for when I am reconstructing the surface from the network of points, and this is potentially due to how the Custom 3D Shape has been created using sweep rails and subsequent trimming.
Would anyone be able to offer help on getting the surface rebuilt from the array of points?
Or another way to approach getting a Custom 3D Shape deformed according to Image Sampler?
I experimented with your model and different possible solutions and here is what I found that I hope will give you enough to go with:
You are using untrimmed surfaces, which can be harder to recreate. One approach is to use Retrim component, but even with this it may not retrim in some cases. Make sure the domains match to have better chances. Also try to shrink your surfaces before using even if they are trimmed…
Your data structure can be challenging because you are trying to solve for multiple surfaces and you don’t want the divide points to get mixed up when creating new surfaces. I found better success when using PanelingTools (in the attached example).
If you used Blender before , the first step is unwrap and uv mapping and apply your texture to the mesh than you can use it properly
Maybe you can do these steps in Rhino