Guys, I still can’t believe it.
Last night I almost finished a new command I’m developing with Claude connected to Visual Studio Code. So far, everything seems to be working correctly: the output file is an .rhp, and I’m currently optimizing it because I want the commands to have a floating options window, similar to the new Patch command in Rhino WIP.
The crazy part is that, to my surprise, it actually works!
I’m now creating the icons for the commands, and I also asked Claude to generate a dedicated toolbar to organize them.
Unfortunately, my Claude subscription only allows a certain amount of work before I have to wait for the session limits to reset, so I have to take breaks between development sessions. In the meantime, I’m continuing to refine and improve the commands.
The most absurd part of all this? I know absolutely nothing about programming! ![]()
I basically just explain what I want the command to do, how it should behave, and which options it should have… and Claude writes all the code for me. It honestly feels like having a personal programmer working at my side. ![]()
In this video I showcase the development of my SmoothMorph plugin for Rhino 8, built with Claude AI and Visual Studio Code. The plugin introduces professional RBF-based morphing tools for surface deformation, springback compensation, continuity analysis (G0/G1/G2), deviation mapping, and curve-driven morphing, designed for advanced CAD and die-compensation workflows.
Here I show you the first two commands.
From 3:00 onward, the first command, called “SmoothMorph”.
From 6:00 onward, the second command, “CurveMorph”, which uses a guide curve as a reference to modify the surface.
I also created a user help guide. ![]()
Of course, it still needs quite a bit of work, so consider it a beta. ![]()
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At the moment, the guide is only available in Italian. ![]()
SmoothMorph_Help.rar (337.1 KB)






