First of all, hi everyone! This is my first post.
I dont work with Rhino, sorry guys. Im animator, my friends are other 3D sofwares as Maya or Blender.
Im working with a modeller who works with Rhino and the workflow right now is a totally pain and time consuming.
I´ve to animate and render a mechanical design but the files I recieved are impossible to solve.
My deadlines are near and Im starting to going crazy.
¿Whats the correct workflow for transfer models from Rhino to Maya (assume we are going to work with animation and polygon mesh)?
I´ve read a few wikis and saw some videos but nothing solves my problem.
We tried first with obj and fbx without converto to mesh, absolute mess.
Now we are working with .iegs files…but I cant work with that. The forms are there (and so much more), but after the cleanup I´ve founded that a simple small piece of my model have at least 60 parts. Maya is not NURBS friendly I havent enough time to convert that 60 pieces to meshes, joining them, clean…and continues with other 100 parts of the model. I cant even work grouping that, because tiny gaps may make problems with rendering and its (almost) imposible to work with textures or animation having 60 pieces in one small part.
We havent tried yet to convert from NURBS to mesh into Rhino ¿is that the solution? ¿it wont create to much crapy tessellation and triangles?
¿Or is that we have to join surfaces into Rhino (don’t know if that is even possible)?
¿Is there any plugin or converter? ¿Anything else I missed?
Or the realistic answer is “redo all in Maya”
Im simply begging for a nice mesh in Maya
Thanks a lot to everyone for your help