I am new to grasshopper and am having some trouble sorting a wavey surface spit into parts.
Usually I would sort using x, y, or z values. But because the surface turns corners this wont work.
I thought that I may be able to sort it by the u or v values from the unsplit surface but cant seem to get this to work.
Is this even the right approach, or is there a better way? There seems to be some order, but not the one I want.
I want to be able to sort it into rows and columns as best as possible. how well this can be done would obviously depend on the pattern that the surface had been split with. (in the example attached it should be able to do this well)
The output of IsoTrim is already sorted by U/V. Partition List could come in handy to transform that single list into a tree with one row or one column per branch.
Yes I realise this.
That is why I added the jitter component to give me a set of unsorted surfaces to work this out on.
Often when I split a surface like this with a pattern of curves it results in split surfaces in what seems a random order.
This is just an example to work out the logic.
Any ideas?