Hello!
Something I thought I knew… cannot seem to find this in the help files.
How would I enter absolute coordinates when in the move tool, but leave out axes that should remain unchanged?
I’d expect something like
,5,
to move to absolute 5 in y, or
10,
to move to absolute 10 in x, leaving y,z unchanged, but move throws the error “unknown command”.
If I want to move this circle so that its center point keeps the current x-value but needs to be on Y=10, I start Move and pick the center as the From point.
I then type .x and select the center of the circle again.
That constraints the movement along the y-axis.
I then type 0,10 to place the circle where it needs to be.
– Reading what Pascal wrote and rereading your original post, it looks like I was thrown off by absolute vs relative…
With this workflow, for the last step, you’ll type 10 and pick the point above or below the current location.
-wim
Thanks, guys!
Actually, I did mean absolute coordinates (Relative I know). Pick an object somewhere (not necessarily at it’s bounding box borders), and define one of it’s coordiantes to be at some absolute position.
I feel stupid, but after fiddling around I still don’t understand a few things (must be using the Gumball for too long, and rarely the old cad coordinate syntax)
What does .x mean (or .y or .z)?
Why do I have to enter 0,10 (or whatever) when the axis is already constrained?
How can I do this in a 3d view?
Intuitively, I’d expect entering the coords in the form , , 23 would leave x and y unchanged, but sets z to 23. Obviously this does not work like so.
No worries here, it’s mere interest.
Ok, this is what I was looking for!
.x
.y
.z
.xy
… are point filters. After entering one of these, either a value can be entered, or a point be picked, to define this coordinate. Then, a second point has to be picked to “fill in” the other coordinate values (that was the part I stumbled over).