Hi, I just a newbie in grasshopper, and I am stuck at the issue below.
What I have is a flat mesh (source) and a 3D Mesh (target), I have another mesh (object) on the flat mesh, please notice that the object is a thickness mesh with complex shape. Another notice is the source, and target is sharing the same uv coordinate.
So, what i want to do is to transfer the object from the source mesh to target mesh base on the uv coordinate. Please share the idea how to do it!
Hello
there are some tools to Morph from one geometry to another one.
Mesh Map (but it is limited to object on mesh)
Mesh Map from Nautilus plugin, I added the distance from the mesh so it works with object with thickness
MeshCageMorph will need some cage (3d)
So at the end you didn’t need the UV coordinate just using the fact that meshes have the same topology. You must have used Mesh Map ?
If your question was answered, you can check the “solution” check
Thats my misunderstanding, as I am just new in grasshopper, and i thought that was UV coordinate, but turn out I should say same topology. Appreciate for the new knowledge.
It could have been UV coordinates, but it is less frequently used. Lots of tools in Grasshopper, among Nautilus, don’t take into account UV coordinates so they are lost after transformation.
This is also a reason why most helpers on this forum insist to have realistic data (geometry script …) because devil is in the details. You can read this to have further explanations