I am looking for suggestion how to model horse mane as shown here
don’t!
or do…
…but why work more when you can work less (or more ) and get what you want?
meaning: no tutorial will draw you the mane you want until you make it, lol, or fake it.
Grab a free 3D horse with a mane online (quads better, if not, then quadremesh)
and throw it in rhino:
take what you need:
remesh more for fun:
export quad .obj and upload to a free 3D sculpting site, like sculptgl:
you’ll grasp it fast as you’re an artist…
download (sculpted) quad mesh to rhino, turn it into subD
otherwise, ignore all this and do sweeps and extrusions and stuff…
lots of simple overlapping subd objects- don’t try to do it all at one time out of one piece.
Got you…never give impertinent advice.
Thanks for the reminder
what if the person needs one object not multiple?
Perhaps taking note of these:
- OP has not specified whether he/she needs a single object or overlapping objects (one single, not very dense, easy-to-manipulate SUBD object seems - intuitively to me at least - easier to ‘disconnect’ at strategic places if needed later, if multiple objects are needed)
- OP said: need mane like picture
- mane in picture is one object
is an adequate thing
you can always combine them later with stitch/bridge but that will be a different look, you can also always convert to nurbs and boolean/ trim/join etc…
Thanks, Kyle!
I tried it - result is excellent!
pics or it didn’t happen…
did you model that whole thing in rhino, or just the mane? (which looks great btw)
Looks like a great exercise for paper doll layout and rule of three thinking…