How to model a liquid blob shape?

Hi all, I was wondering how to model a liquid shape or a blob style geometry pretty much like this:

Thanks for your help!

draw a closed curve → extrude → shrinkwrap the result with a lot of smoothing steps (e.g. 50)
quadremesh → deform

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I mean I suppose SubD would be ‘ideal,’ but this is just basic freeform modeling. Deform a sphere! (well I start everything with a plane but that’s me.)

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