I have initial surface that I need to convert into quad mesh following Specific directions. I applied isocurves as guide curve so most of the meshing look correct, but I need an edge of relatively smooth row of mesh faces so I could control the width of the edge.
This is a surface representation of the idea.
Also a small sub-question - why is changing Sliders value doubles the number of the controlled edges depending on the odd/even number? I’d prefer having a linear control
Something like that, but it remeshes the rest of the surface following standard quad remesh distribution (see the 5 faces meeting at one corner in the center). I need edges to go radial (verticalones) and parallel to the xy plane (horizontal).
I tried that prior to making this post, because I got pretty messy results with all input curves together, so that’s why I am wondering if there is a better workaround
The sharp corner might be doable by modifying the input surface.
The inside corner above the ear is easier manually.
In general I think you get better topology if you do it manually. Then you’d need to worry just about morphing the good topology from a standard head to your custom head.