How to make GH objects follow custom rhino display modes

So, I am making an animation and I need to get various display mode information from the rhino viewport such as the shadows, silhouettes and so on but I am using view captures because I don’t need proper renders… but for eg in monochrome the object is transparent but here the rhino object is following the mode but the gh object is no so, how do I get the gh object to follow the rhino display mode ???

I just want the shadows but the gh object gets me the whole solid brep part as well


this is how the shadows should look like in rhino eventually but transparent bg :slight_smile:

Turn off preview for each of your grasshopper geometries, and use the Custom Preview component

2024-10-07 18_31_36-Window

But it doesn’t cast a shadow properly in the arctic viewport