So, I am making an animation and I need to get various display mode information from the rhino viewport such as the shadows, silhouettes and so on but I am using view captures because I don’t need proper renders… but for eg in monochrome the object is transparent but here the rhino object is following the mode but the gh object is no so, how do I get the gh object to follow the rhino display mode ???
I just want the shadows but the gh object gets me the whole solid brep part as well