There are many many ways.
you could smooth the mesh, there are many tools to do that (Ngon, Yellow, Weavebird, …).
I filleted your curve before.
I like to use Dendro (not working on Mac !) and
making a positive and negative Offset, it suppress hard angle in 3D
then smoothing : there are many type of smoothing
Then quadremesh, the number of faces has a major effects
the Catmull & Clark subdivision or SubD to have a nice smooth volume
Effects of various paremeter, filter type, offset distance, fillet distance …
Wow, beautiful! I love the first one! Since I am using macOS, is there an alternative way to do the same or something similar? And could you please share the script?
Hello
no problem to share the script script (2).gh (18.5 KB)
If you want to replace Dendro for volume Offset, you could use IsoSurfacing. I did something long time ago
Except Dendro I don’t know if there is a good Mesh Offsetter for Rhino/Grashopper. Test that, it could help
Like it was said by @diff-arch it is not very good that Dendro is not working for Mac.
For the mesh smoothing, I think you’ll have to test many plugins to find the one that work best for you. But don’t forget that most mesh smoothing tools depends on the meshing.
You could try inflating a mesh with Kangaroo, which can yield very puffy, blobby results.
The tricky thing is getting base mesh right, since the result will depend wildly on its topology.
Here’s an example that shows how to get a smooth result by inflating a mesh with Kangaroo 2. The result is similar to what is shown in your first reference image. It’s reminiscent of a balloon.
I simply recorded the Rhino viewport with QuickTime and then transcoded the resulting MOV to GIF with FFmpeg.
I’ve set up an alias in my .z_profile that let’s me do that quickly and optionally change the framerate and size/resolution of the exported GIF.
If necessary the MOV can be trimmed beforehand in QuickTime.