Hi,
I am working on this:
I feel like it’s too edgy and would like it to be more organic. The green lines show that the corners particularly bother me.
Does anyone have an idea how to make the shape rounder and more organic?
Thanks.
Hi,
I am working on this:
I feel like it’s too edgy and would like it to be more organic. The green lines show that the corners particularly bother me.
Does anyone have an idea how to make the shape rounder and more organic?
Thanks.
Try stuff the likes of TSplines (SLOW and dead [but alive]) or something “similar” [ExoW etc].
BTW: You can use attractors as well (for var T effect - if this makes any sense):
But if this is some “rational” AEC thinky (i.e. not a toy/decorative object/etc) … this “one piece” approach is 1+++++ M miles away from reality.
For instance assume that you want to do a big “canopy” kitsch thing like this (doable in Planet Utopia).
Hi, not sure how organic or control you want.
You can have a try at weaverbird
Here a couple of screenshots
Bye
Davide
Hey, thank you! What plugin does include TSplines? The shapes in the images you show still look a bit edgy. I would imagine it more like that, more curvy:
So probably just the skeleton would need to have more relaxed curves.
@laurent_delrieu Do you maybe know how to do that?
Thank you! I didn’t know it can be so easy to create something like that. I just tried it and got this result:
I still feel like it’s not organic and smooth enough, there are too many edges. Also, I think the holes look a bit like just spots on the base shape, and not really like showing the skeleton. Are there ways to improve that?
As I said TSplines are dead (in the way that 3dPDF is dead: all good things have the very same future). But the latest R/GH builds have something equivalent (since I work with R5 I can’t recall the name nor what it does).
Note: change your Name/Avatar pic with something respectable. Dare I suggest this proper thing:
Was it a PDF format that was able to include 3D files?
Life as a slice of cucumber: People are kicking me out of their hamburgers, people laugh about my name, others on forums like this advise me to change my identity.
Hi,
you can try modifying the parameters of Weaverbird in the definition.
Your other option is multipipe in grasshopper too, you can do a lot.
There are many many ways to smooth the mesh.
As said by @Davide3 Multipipe is a good one
Working on smmothing curve network is also a solution
Without smoothing the network
Thanks a lot! Your creations look very beautiful! Could you please share the files?
The only change from your definition is the smoothing of lines. So upload @DanielPiker tool to smooth a network and use the output instead of straight lines.
Try to get an Adobe Reader 32bt (because idiots at Adobe removed 3dPDF GPU DX support in 64bit builds - delirium of stupidity) and then open this (Generative Components and AECOSim):
170_TemPark_UAE_STR_MASTER-002.pdf (2.8 MB)
Note: even if you install a 32bit build - called Reader DC - that #%#^#% Windows OS (I assume that you have W10 at least) will auto update Reader to a 64bit build (the “latest and greatest” policy etc etc) in a few moments time. Disabling this update - for ever - is rather complex (took me 15 !!! minutes to do it - I hate Windows like my sins).
Only if people fear you … you have some chances in life.
Hello
you’ll have to better understand how components works. For example you use the “out” from Daniel Script, you must here use “A”. If you don’t know where is the output plug a panel at the outside, or a geometry component.
Test things on small parts. Now that I have tested Daniel script I saw that it is not good on this kind of topology without Dead Ends because the network will at the end become a point.
So you’ll have to have dead ends.
smooth network of lines then mesh it LD.gh (164.7 KB)
So first
Extract your network (no dead ends)
Then use your favorite meshing program, don’t forget to click on the triangle on data dam
smooth network of lines then mesh it LD.gh (164.7 KB)
Yes - my script in that link showed an example of Laplacian smoothing for a graph, which shrinks it if you don’t keep anything fixed. There’s also a version further down that thread showing keeping selected vertices fixed.
If what you have as input is a mesh, it’s a bit different as you can make use of the normals. So to make a graph of the mesh edges that interpolates the original vertices and also stays tangent to it you can do something like this:
mesh_edges_interpolatingsmooth.gh (14.0 KB)
Interesting. I hate Windows too. I think putting it in a PDF format is fun, but I also don’t really see an advantage to an usual 3D file.
Very, very cool! And beautiful result! Thanks so much!
Hey, that’s great, thank you!
The advantage is colossal (in real-life [far and away from planet Utopia that is]):
157_MinDef_ADH_STR_MASTER-022.pdf (256.6 KB)
167_TemPark_UAE_MASTER-056.pdf (1.1 MB)
180_MWHouse_Greece_MASTER-002.pdf (560.7 KB)
ALUSTET-MASTER-45R_not_restricted_000.pdf (151.2 KB)
Can be a disadvantage.
But yes, sounds like a cool thing. I think Adobe is investing a lot in work with 3D graphics right now. Maybe it will come back soon.