I have this half sphere that requires some “channels” carved/engraved into the surface of the solid for aesthetic detail. I have no idea where to go from there. For larger sections I was able to project and use boolean subtract, but it doesn’t work for this level of detail.
to get the curves you can use commands like ExtractIsocurve toggle the direction if needed but also OffsetCrvOnSrf.
for the rest you can try if ApplyShutLining works, i never used it because its not yet in the mac version integrated so you are on your own there. but i guess its pretty simple, call the command select the object hit enter then the curve etc… alternatively you can also use Pipe and make a boolean difference.
If the object is only to be rendered, not manufactured, just unwrap UVs and make a displacement map for your renderer. If, then, the details need to be modified, it’s just a bit of painting. For more complex detailing, Mudbox and Zbrush are great tools to make displacement maps, for example.