Hey there, i would like to make a smooth transition as shown in the pictures. However it seems that i lack some knowledge / tricks to make this work. I am familiar with BlendCrv, NetworkSrf and the difference between Position, Tangency and Curvature. I just don’t know how to solve a 3-side polygon hole…
Well, It’s a cheap way out but Patch does OK here - you need to duplicate the curved edges as curves for the input and use the straight surface edges directly.
yeah, thats the cheap trick, i mentioned it already. But to fulfill my needs for proper renderings there has to be no visible “edge” at the transition.
Edit:
I nearly got where i want.
filled the whole hole with a patch
create a triangle as shown.
Split patch with triangle (red)
create 3x. NwetworkSrf with curvature (blue)
if there is a better / cleaner solution i would welcome it.
You can also try this approach in case that you are aiming for a nearly Class-A surface quality with clean surfaces. But keep in mind that it’s slow. The quick “dirty” approach is already shown in the port above.
Thank you all so much,
i will dive into this for sure, class-A surfaces are definetly something i want to aim for and the videos are indeed what i was looking for.
@theoutside yeah, i was guessing that triangles aren’t the proper solution although it seems too obvious to use them