Help to build a transition surface to a hole

Hello

I (somehow) followed this tutorial.

As an exercice I’d like to go a bit further by adding a nicer transition around the hole on the knife.
FilletEdge or BlendEdge fail, no surprise here.

Before going on the main model I want to sketch the method on a simplified version, trying to blend between planar surfaces and a planar curve.

And I’m stuck filling those holes with G1 (already acknowledged G2 is out of my skills/patience for now).
It’s a 6-sided patch and no matter how I cut it I obtain pointy surfaces or contradictory tangent directions.

SubD gives the overall look of what I’m after…

Any advice would be great. Thanks.

Knife.3dm (6.9 MB)

I would just wrap a fillet around the hole.

knifex.3dm (5.7 MB)

Hi,

Thanks but this microscopic fillet is not really what I’m looking for…

Yes it works and smoothens the edge, but accepting this as a solution really is looking away from a more generic problem that is getting better at transition surfaces.