I originally planned to use Grasshopper, but I’m concerned that the high mesh density required for this kind of effect might put too much strain on my computer. I then spent several days experimenting with Substance Designer, but I still haven’t been able to achieve the result I’m looking for.
Ideally, I’d like to create a seamless, tileable texture that can be repeated in both directions. If achieving a fully seamless pattern is too difficult, I’d also be happy to start with a smaller, standalone texture or model that can be repeated to create a larger surface.
Does anyone have any suggestions for a suitable workflow, techniques, or tutorials? I’d also really appreciate recommendations for other software or alternative approaches that might be better suited to this kind of effect.
Thank you so much for your help!
Image 1 shows the smooth, organic effect I’m aiming for, while Image 2 shows the result I’ve achieved so far.

