How to create a series of a triangular shaped shading system?

I have a project where I have to build a train station and I want to create a shading system, on grasshopper, that spans over from the plaza (on the right) to the staff building (on the left).

I would like it to end up like this but in a way where I control or randomly control what triangle is transparent and opaque.

I started with the command triangular and surfacing them, I also tried to use the control points of the triangles where I can remove some points but I believe it doesn’t work like this. I don’t know how to remove some triangles from the sides to make them look somehow random. What commands will help me reach the final look?

Hi @Mohammed_Abdu,

It looks like a sort of delaunay structure.
In de script below you can find an example. On the forum you can probably find more examples of delaunay projects.


Delaunay.gh (13.2 KB)

Hey Mohammed,
this plug in lets you create Delaunay structures in 2d in after that you could simply move the corner points of each triangle in the needed hight