Is it possible to create a completely procedurally generated terrain based on seed number, so a particular seed number always results in the same terrain? Basically I want to recreate the World Machine software inside of grasshopper, which I realize is a massive undertaking.
Thank you for the answer. I looked at the article and although it’s very detailed, it doesn’t clearly state what it actually is for someone who isn’t familiar with the exact terminology.
Is it creating a number of textures (including heightmap) and then uses it to displace a simple plane mesh?