I want to model a simple pillow using curves. Please help me to cap those two ends while keeping G2 continuity.
Test.3dm (167.9 KB)
Hello - the curves you have in place are not G2 to the surrounding surfaces - are these meaningful curves or can they be ignored?
-Pascal
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Ignore those curves. I want to learn the correct way of doing it
Ignore those curves. I want to learn the correct way of doing it
Hello - given what you have, I’d do something like this:
- Side surfaces split with an isocurve (red)
- BlendCrv between adjacent edges of the top and bottom surfaces to round off the corners.
- Join the blends to the edge surfaces.
- ExtendSrf the top an bottom a little to get the edges past the curves you just made (green)
- Trim the top and bottom surfaces.
- Sweep2 for G2 along the rails.
-Pascal