How to cap those two ends using G2 surfaces?

I want to model a simple pillow using curves. Please help me to cap those two ends while keeping G2 continuity.
Test.3dm (167.9 KB)

Hello - the curves you have in place are not G2 to the surrounding surfaces - are these meaningful curves or can they be ignored?

-Pascal

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Ignore those curves. I want to learn the correct way of doing it

Ignore those curves. I want to learn the correct way of doing it

Hello - given what you have, I’d do something like this:

  1. Side surfaces split with an isocurve (red)
  2. BlendCrv between adjacent edges of the top and bottom surfaces to round off the corners.
  3. Join the blends to the edge surfaces.
  4. ExtendSrf the top an bottom a little to get the edges past the curves you just made (green)
  5. Trim the top and bottom surfaces.
  6. Sweep2 for G2 along the rails.

-Pascal

Which command can move edges of the surface seperately?