How to apply different material to different surface of one object?

Good morning,

My current workflow involves modelling in Rhino and rendering in Twinmotion. To apply materials in Twinmotion, I create separate layers for each material in Rhino. My problem arises when I need to apply different materials to different faces of an object that cannot be divided into multiple parts for modelling and workflow reasons.

The solution could be to divide it into multiple faces in Rhino and create layers with the individual faces based on the material to be assigned.

I am attaching two photos in which I have applied the material to the single face in Rhino without exploding the object and leaving it in a single layer, but this does not work when imported into Twinmotion. What do you think would be the correct workflow?

Thank you in advance for your advice.

TWINMOTION

RHINOCEROS

Hi @ggvinci

You already figured out the easiest workflow, you have to explode the rhino model and put each face on separate layers in Rhino.

You could unwrap the cube and apply a premade texture map that has colors for each face but that rhino texture will have to be used in twin as well.

I haven’t tried it but maybe you can unwrap the box and use multiple mapping channels but I don’t know if that will come through into twinmotion.

Edit…
I haven’t been in twinmotion for a while but I see they now have a “modeling icon”
In “modeling mode” you can also detach faces to apply separate textures.
Select your cube that you created in Rhino
Then click the modeling icon at the bottom menu strip
Then select your faces and select detach,
Exit modeling
Apply your textures

I don’t know if it’s any faster or better than doing it in Rhino first but thought I’d throw it out there since it’s another way to accomplish this task.

RM

hank you for your reply. I think it’s a very clumsy workflow anyway. I was hoping that Twinmotion could read the textures applied in Rhinoceros without dividing them into layers. As far as you know, does this also apply to D5?

Hi @ggvinci

Yea twin has a bunch of clumsy caveats.

I don’t use or know D5 I would ask their technical support, maybe someone who uses D5 will chime in.
RM