How to apply 2 materials on the same wall

That is correct… you can apply separate materials but you don’t get per face mapping controls.


Thank you for clarifying.

Where do I need to go to formally make this a feature request? This is a much needed feature that many other 3d packages have.

Hello - I do not see this on the pile for surfaces and polysurfaces, only SubDs but I will add a comment…


Thank you very much!

Almost a year later, and I wanted to follow up here and see if there are any updates?

This is the major roadblock to adopting Rhino over our previous 3D software.

Thank you.

Hi -

The feature request item that Pascal linked to is open to the public and you can check the status there. That item is currently on the Future list. That said, the related item RH-43249 (not visible to the public) is on the 8.x list so there might be hope for that in the Rhino 8 timeline.

Hoping to find this has been prioritized?

Desperately needing sub object texture mapping for Rhino to become our primary 3D application.

I would like to add my vote to that feature.

I am evaluating Rhino right now for replacing our current software (3DS Max) in all our workstations.
Working in the packaging/POP display industry we have a lot of packaging boxes with different maps on each face, in our 3D Scenes.
To my surprise I found that I have to explode every single different box in order to apply a different map on each face. Something that makes it hard for me to wholeheartedly recommend Rhino at the administration right now.
Do we have any concrete news about it being planned to be introduced in Rhino 8?


McNeel, are there any updates for adding sub object mapping yet?

Many thanks.

Hi -

Sub-object materials was confirmed implemented on 2022-06-29 as per RH-43249.
This doesn’t work for SubD objects - RH-59591.


Thank you!

Downloading v8 to test.

How does it look? Does Sub Object mapping work?

Best I can tell is NO. There is still no Texture Mapping icon available in the Properties window when you select a sub object, like selecting this face of a cube:

Hopefully this gets resolved before v8 is released. Any word from McNeel?

This was working in the v8 WIP last I checked. Sub-objects can have separate mapping channels applied to use those specific settings for the object itself. v8 will also have a number of other UV mapping updates and this is a good time to take a look and provide feedback if interested.

Here’s a v8 WIP sample file that shows the set up. The polysrf has two mapping channels, 1 and 2. The sub object face has a material applied that uses mapping channel 2 for it’s texture.

multiple_mapping_channels.3dm (759.5 KB)

The development work in this area is ongoing and in looking at this post and making the sample file I uploaded, it’s clear we still need to change some things in the UI to make it more obvious what is happening when adjusting sub-object mapping. @theoutside and I were just discussing it and we’ll file some bugs/requests for @Jussi_Aaltonen . I think the number one thing is that a sub-object selection should still show a mapping section in Properties that leads you to creating a new channel.

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Thank you.

I’m coming to Rhino from FormZ which has a very easy click and drag Interactive texture mapping method and this has been difficult to do quickly in Rhino. Any chance you all are making any updates there as well?

Currently the Gumball is used to scale and reposition any mapping widgets and these need to be enabled in the Properties panel to do so. I’ll discuss this with the developers though and see if there are any thoughts on improving these widgets and making them more obvious. Thanks for the suggestion.

Hi Brian,

Thank you for your feedback.

If there was some way to make the mapping process more intuitive that would be great. FormZ and SketchUp both do this graphically without so many unnecessary steps through menus. A Texture Mapping tool is used. So perhaps Rhino could do something like, Using the Texture Map tool, select a object or sub-object (Shift+CTRL+Click), assign a material, then pull the arrows to snap to corners to complete interactive texture mapping. Assuming your cube example, which is perfect. Thoughts?

Just following up here to see if this has been changed at all since October?