Working in Archviz, it is common to have different textures and mapping on each sides of various walls and other solid objects. Say for example, I want to make the side of this wall a wood texture, with a certain mapping scale that is different from the mapping on the rest of the wall object.
I can easily apply a unique material to this face, but what if I want to also texture map it differently than the rest of the object? I have to explode it, texture it, rejoin or group it. Rubbish! Way too many steps for what should be a simple procedure that needs to be done 100s of times. I have requested this ability from the devs along with some other users, but until that happens, I discovered that Decals could serve as a workaround if they could simply use the Materials defined from the Project materials, such as a VRay wood already used in the scene. Simply mapping a Decal over the wall as the wood material (VRay please), would be quick and done.
I thought the Picture command would work for this, but alas it does not, because it would require us to move the created plane slightly away from the wall being textured, creating unnecessary steps and sloppy modeling. Otherwise it looks like an overlapping surface as expected:
If anyone else is using Rhino for Archviz, and finds there is a better way without a lot of extra steps like exploding good geometry to simply map it, I’m keen to hear it.