Hello All,
I am sorry if this question is a bit basic, I have been reading through the manuals for vray and rhino over the past couple of days trying to figure this out. I am hoping for some confirmation regarding how to duplicate the real world size of a vray texture (typically mm or cm from what i see) when texture mapping in rhino. When in the texture mapping tab in rhino for a given surface/polysurface there is the x,y,z size, which I understand to be the dimensions, in model units, of each tile for the selected surface. There is then also the UVW Repeat options, which I understand to be the number of times the texture is placed in each tile (eg. if the texture is a a pattern then as this number decreases the pattern is spread over a larger area and appears larger).
My question is when I am using a vray material with a given size, say 500mmx500mm, how do I use the x,y,z size with UVW repeat so that in my render the material is of the same dimension?
A common case for myself at the moment is a x,y,z size of 2,2,2 which I understand to by a cube of 2mm on each size. In this case, if I have a material with given real world dimensions of 500mmx500mm, would I set the UVW repeat values to (2/500) for each direction?
Thank you very much.