Lovely work; this is what I’ve been wanting to do with my Rhino since I first laid eyes on the UI.
What software do you use to create these, Illustrator? And what’s your workflow like? I assume you’ve streamlined your process a lot to have a chance at getting all the icons done before Rhino 10
I use Affinity Designer. Apart from the re-used icons, I did only start on it last week and only in between other stuff I was doing… so finding time to do it is the toughest. We’ll see if I’m still using Rhino when 10 comes around or if I’m retired by then.
I’m not sure if this works in Rhino 8 as well, but lately I’ve had the document info on the right most of the status bar (in your screenshot, it’s the pane that says “Selected block instance count: 1”) set to have the current object layer info as the only selected option. It’s a workaround and kind of wastes the other potential filters though. I wish those sections of the UI could have their order sorted (i.e. drag the current object/layer info pane to the right most so that it can take up more space if the object layer address is long, so that I can still use the Info pane for its other categories.
Wow, this is an amazing post. I just realized so many people have tried this before. Changing the icons is my first step, as I want to get familiar with all the icon operations. Later, I will share some of my thoughts on the UI, mainly regarding the interface.
Nice work, I wanted to play around too, I know how to edit custom toolbars, but I don’t know how to edit the default toolbar in bulk. Did you change each icon from the default toolbar one by one? How do you transfer your settings to another computer? The default toolbar works differently than the others…
Ok, from what I saw Rhino saves info to XMLs only with edited objects. This seems true for both the Scheme and XML containing default RUI. So the issue is that I need to somehow force Rhino to edit all default button icons so they will show up in the XML file. After that, I can swap the SVG pieces of code with custom icons. I would rather not do it manually for every icon of course.
I congratulate you for the huge effort you put into customizing all the icons for your Rhino!
I’m too attached to Rhino’s default icons, and therefore, I can’t switch to anything else, but works like yours are inspiring. I have several custom icons here and there, thus I know how long it takes to reach a satisfactory result.
…so it seems they listened in this instance, and I guess some would say that I should feel flatterned (or maybe I shouldn’t feel anything at all because this is a coincidence or these colors etc are very common) however, I can’t help to think that this is just another company ripping off the creative work of one of their customers.
To me it looks just a clown-ish version of the previous one.
Randomly changing some icons color doesn’t give any UX improvement at the opposite it creates more confusion and worst learning path.
PLS DON’T!
A good interface relay on hierarchy, category clustering , levels of depth and much more. Colors are the last problems.
I think you see what you want to see. If there are similarities, I guess that is purely coincidental. Inspiration was taken from G2 icons, Colors were chosen from the OpenColor system and then chosen based on how they fit together.
It’s not a random recoloring. The distinction has been made to categorize the tools to Nurbs, Mesh, SubD
Also, keep in mind, with changes like these it is best to give it some time and get used to it, and then make a judgement. Work for it for a while. Then switch back to Rhino 8, then tell us what you think.
One of the other reasons for recoloring is also a functional one: since dark mode exists, we have had light and dark mode icons, because the dark outline didn’t work in light mode and vice versa.
These icons work better with both.