Im trying to understand the logic behind their surface commands. It seems there are some commands exclusive to Rhino or Solidworks, but you should be able to achieve the same geometry with both, since both are NURBS based? Maybe someone here is also using both programs.
I’d say boundary surface in SW is closer to being network surface in Rhino, rather than Edge Srf. The boundary surface in SW will pretty much always end up being a deg 3 multi span surface, even if the input geometry is higher degree and single span. Much like the result you get from Network Srf. Edge srf respects the degree and spans of the input geometry but has no allowance for boundary conditions, which is something that does not really exist in SW as there are no tools to then match tangency etc after creating a surface in SW, unlike Rhino.
What you’re missing is that the essence of “surfacing” is point-pushing, all the tools are, from the perspective of decades of doing this, and yes exaggerating for effect, gimmicks to put in a sales pitch, useful for certain situations where quality really doesn’t matter much or you just need to get some sort of crap out(or it’s the exact specific situation some tool was designed for.) Ask me to draw a sphere and I’m just gonna make a plane and start manipulating it.Quality surfacing is not about drawing some sort of wireframe and looking for ways to ‘fill in’ the gaps.